Years after Apple shifted to Apple Silicon, and after an on-again, off-again effort by Valve, the company has finally issued a beta version of the Steam client.
There have been Apple Silicon games on Steam for a long time. But, only now, five years after Apple's technology debut, is Steam finally hitting the endgame on a native client.
The latest beta, published , has made the Steam Client and Steam Helper Universal apps.
The option to participate in the beta isn't hidden, and doesn't require a special set of permissions. In the Settings menu, there's an Interface option. All the user has to do is opt into beta updates, and restart the client to get the new download.
In our brief testing this morning on a M1 Ultra Mac Studio the client performs as you'd expect it to. There don't appear to be any user interface changes, nor anything of any note beyond the client being a Universal app.
The writing is on the wall for Intel Macs. Apple announced very early during the 2025 WWDC that macOS Tahoe will be the last version to fully support Intel Macs. There will be security updates for some time to come, though.
Worse for gamers is what Apple said about Rosetta 2 support. In the same State of the Platform presentation, Apple said that Rosetta 2 would end in the fall of 2027, with scaled back support for unmigrated games.
What scaled back means, exactly, isn't clear. All Apple has said so far is that "we will keep a subset of Rosetta functionality aimed at supporting older unmaintained gaming titles, that rely on Intel-based frameworks."
Apple isn't likely to say anything more about it until the 2026 WWDC.
8 Comments
Hopefully that means Apple works with Steam to make a temporary Game Porting Toolkit native mod until developers decide to update their applications.
Apple needs to keep improving Apple Silicon GPU’s and the supporting software used within the five ecosystems, keep up the good work and make it better.
Apple has done the two big things they needed to do:
1. show that they are serious about AI. They’ve done that. Is it super grrat? No. But they’ve launched and now it’s about quiet iteration.
1. become a AAA games publisher. START BY PURCHASING some substantial studios with critical IP.
That could be a huge publisher like EA and/or talented indie studios that produce crazy games like Star Citizen.